|Do you have the Shine?|
|DVD / 35 mm (5:30 min)|
|Game for Mac/PC|
"Do you have the Shine?" is a game inspired by a scene from Stanley Kubricks film "The Shining". The film is about seven year old Danny who, through his psychic gift, his "shine", has to experience incredible and terrible things in the empty hotel that his parents are managing throughout the winter.
The player of "Do you have the Shine?" plays the role of Danny tricycling around in the desserted corridors. The player passes on his way fifty corners. Two un-dead twin sisters are waiting behind one of those, and if the player meets them the game is over.
In Kubricks film Danny speaks to a friend, who also has the "shine", about his gift. The friend gives the boy the advice to close his eyes when the visions are getting to frightful. He describes them as pictures in a book; if you don´t see them they won´t hurt you. In the same way the player of "Do you have the Shine?" can close her eyes with a function in the game to protect herself from the twins. If she has her "game eyes" closed when she passes the corner where the twins are waiting she won´t notice them, and they won´t bother her. The function can only be used ten times though, and the player has to close her eyes before she passes the corner. The corner where the twins are waiting is selected randomly by the computer and there is no way to anticipate their presence. Thus the player has to rely only on her own psychic gift, her own "shine" to know when she is approaching the fatal corner.
The game is coded by Andreas Gaunitz
The film version:
"Do you have the Shine?" is a film version of the game with the same name. The setting for the film is inspired by the hotel in Stanley Kubricks film,"The Shining". The viewer sees the deserted hotel corridors through the eyes of a boy on a tricycle. In spite of the non-interactive nature of the medium, the film is built up like the video game it is based upon. Through the rules presented in the intro and the rolling pointmarks, the viewer is inscribed with the notion that they are able to determine the course of the film. Corner after corner are passed with the uncomfortable, anxious feeling that decades of horror film have imprinted in all of us.